Board Games V1.13.10 now online

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Board Games V1.13.10 now online

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Client: Version 1.13.10. Date: 2021-7-21

In this release there are 25 new client customizations that you can configure. There are 10 bugs that were fixed. Client front door was redone. For example, you can enable the chat feature or toggle the display of chess future capturing units. You can turn off the display of gameboard coordinates or toggle the display of chess path to king feature. You are now able to do all the following client customizations below.

New Features.

At configuration menu, toggle on/off chat for both lobby and for the room where player is at.

At configuration menu, toggle on/off host of the room can automatically send a start game request to other player(s) after entering the game room.

At configuration menu, toggle on/off the display of message box before returning the lobby from waiting room.

At configuration menu, toggle on/off display of message box before returning to lobby from game room.

At configuration menu, toggle on/off automatically accept a start game request after entering game room.

At configuration menu, toggle on/off display of message box before entering game room from waiting room.

At configuration menu, toggle on/off display of message box before returning to title.

At configuration menu, toggle on/off display of players' move timer. Note: tournament play ignores this feature.

At configuration menu, toggle on/off display of player's move total text.

At configuration menu, toggle on/off display of notation panel.

At configuration menu, toggle on/off display of message box when starting a game in offline mode.

At configuration menu, toggle on/off display of chess opening moves.

At configuration menu, toggle on/off display of chess legal moves.

At configuration menu, able to change legal move units to a different color.

At configuration menu, toggle on/off display of last gameboard piece moved.

At configuration menu, toggle on/off display of gameboard border.

At configuration menu, toggle on/off display of gameboard coordinates.

At configuration menu, toggle on/off display of future capturing units feature.

At configuration menu, able to change future capturing units to a different color.

At configuration menu, toggle on/off display of path to king feature.

At configuration menu, able to change path of king units to a different color.

At configuration menu, toggle on/off display of notation panel 15% transparency.

At configuration menu, toggle on/off display of even gameboard units.

At configuration menu, toggle on/off display of a game room background image.

At configuration menu, toggle on/off display of a game room background image transparency.

At the game room the lobby button is now displayed above the title button when playing against a human.

Redone the front door.

Bugs fixed.

Fixed bugs in future capturing units that displayed incorrect highlighted units.

In a four player game, the forth player could not enter the waiting room. Instead, the forth player would enter the game room.

When player one is at a game room but is not playing a game yet, the spectator that enters that room would see player one's time ticking as if the game had started.

At the house, the item get button and item put button would disabled when house map scrolled to far to the right. Buttons needed a map.x offset

At house, a panel boxScroller would stop working after scrolling the house map horizontally. Also, an input click on images would be offset at a panel after scrolling the boxScroller vertically. Therefore, images would not fire.

Scrolling the house map to offset the tracker then returning to house would stop that map from scrolling.

At house feature, when the "item put" button is used, clicking any button at the map's top menu would trigger scrolling the map up.

Saving the house layout would not save the current house coins.

Fixed broken chess castling.

New account scene would display after existing house after returning from game room.


Server: Version 1.13.2. Date: 2021-7-21

New Features.

Created more _dataAccount typeDef variables. Those variables are used at the client front door as server data.

Bugs fixed.

In a four player game, the forth player would not enter the waiting room. Instead, the forth player would enter the game room.

Server would sometimes drop a client after logging in because at the "join" event, _dataMisc was passed to client when that event was using _dataAccount.
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